Short animation of a burning wheatfield created with Fractal Flow MAX from
Digimation. Flames were made as a texture map in the Material Editor using a
gradient with heavy noise. Flame texture was rendered as a still image
mapped to a box, then the pure yellow was selected and filled with black in
photoshop. This was animated in Fractal Flow using X Strength Fractal
Distortion, then composited, using the same image for an overlay and an
inverted mask. When rendered, flames are transparent.