Edge To Spline Utility for Max 2.0
- Edge to Spline takes a tri mesh object and turns all the selected edges into splines segments. It is useful for disecting an existing tri mesh object and turning it into a spline object. There is only one parameter Use All Edges which determines if the invisible edges are used. If checked invisible edges are taken into account.
Basic usage is to apply an Edit Mesh modifier to an object that you want to extract splines from. Set the Sub Object to Edge and select the edges that you want to extract. Go to the Utility Section and under the Surface Tools section select the Edge To Spline utility. Click on the Pick Object button and select the object that you want the splines extracted from. A new spline object should be created.
Note right now the Spline object consists of many one segment splines that you will need to clean up by welding the overlaying vertices.