M2S (Mesh-to-Solid) Creates an ACIS solid from an open 3d polygon mesh.
Written to create sculptable ACIS terrain models for architectural site renderings. It could also be used to create thin shells from meshes, by subtracting a moved copy of the solid from the original solid. - Updated 7/7/1998
- Works with REVSURF'd meshes that touch or cross axis of revolution.
- Works even if solid being constructed is not fully visible on screen.
- Works with all open meshes created with REVSURF, RULESURF, EDGESURF, TABSURF, AI_MESH, and 3DMESH. Most of the stock 3D surfaces will work if you use DDMODIFY to open them in the M and N directions.
- Does not work with polyface entities.
The solid is created by projecting each mesh facet "down" the current z-axis to a plane a user-specified distance below the lowest vertex. To assure that all parts of the mesh are generated as solids, this distance can not be zero, but the solid can be SLICEd later if need be.
The solid will match the displayed mesh: if the mesh has been smoothed and SPLFRAME is set to 0, the solid will be smoothed. Otherwise, it will not be. The mesh itself is not changed at all. |